Adventurer's Aid

Help & Resources

Whether you're rolling your first d20 or running your hundredth session, here's everything you need at the table.

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New to the Table?

Learn the Basics

The core loop: describe what you do, roll a d20, add your modifier, beat the number.

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Read the User Guide

Set up custom dice, macros, and Player/DM modes step by step.

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Get Rolling

Download Legend Roller and turn the cheat-sheet below into one-tap rolls.

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The Rolls That Matter

Dice Roll Cheat-Sheet

The eight rolls that cover almost everything you'll do in a session.

RollFormula
Ability Check1d20 + ability mod (+ proficiency)
Attack Roll1d20 + attack bonus
Saving Throw1d20 + save modifier
Initiative1d20 + Dexterity mod
Damageweapon/spell dice + mod
Death Save1d20 (no modifier)
Ability Scores4d6, drop the lowest
Advantage / Disadvantageroll 2d20, keep higher / lower

Cheat the DM's Screen

Quick Rules Reference

Difficulty Classes

Very EasyDC 5
EasyDC 10
MediumDC 15
HardDC 20
Very HardDC 25
Nearly ImpossibleDC 30

The Six Abilities

STRMelee attacks, lifting, athletics
DEXFinesse, stealth, initiative, AC
CONHit points, stamina, endurance
INTLore, investigation, arcana
WISPerception, insight, survival
CHAPersuasion, deception, presence

Know Your Status Effects

Common Conditions

Blinded

Can't see; attacks against have advantage, yours have disadvantage.

Charmed

Can't attack the charmer; they have advantage on social checks with you.

Frightened

Disadvantage while the source is in sight; can’t willingly move closer.

Grappled

Speed becomes 0; ends if the grappler is incapacitated.

Poisoned

Disadvantage on attack rolls and ability checks.

Prone

Melee attacks against have advantage; ranged have disadvantage.

Restrained

Speed 0; attacks against have advantage; disadvantage on DEX saves.

Stunned

Incapacitated, can't move, auto-fails STR & DEX saves.

Want the full toolkit? Explore our curated D&D resources for rulebooks, generators, and encounter builders.

App Support

Using Legend Roller

Turn the Cheat-Sheet Into Taps

Every roll above can become a saved macro — attack, save, initiative, or 4d6-drop-lowest. The User Guide walks you through it.

Open the User Guide

Community & Resources

Exchange tips with fellow adventurers and explore the best D&D tools, generators, and communities on the web.

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Common Queries

Frequently Asked Questions

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