Adventurer's Aid
Help & Resources
Whether you're rolling your first d20 or running your hundredth session, here's everything you need at the table.
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New to the Table?
Learn the Basics
The core loop: describe what you do, roll a d20, add your modifier, beat the number.
Browse guides →The Rolls That Matter
Dice Roll Cheat-Sheet
The eight rolls that cover almost everything you'll do in a session.
| Roll | Formula |
|---|---|
| Ability Check | 1d20 + ability mod (+ proficiency) |
| Attack Roll | 1d20 + attack bonus |
| Saving Throw | 1d20 + save modifier |
| Initiative | 1d20 + Dexterity mod |
| Damage | weapon/spell dice + mod |
| Death Save | 1d20 (no modifier) |
| Ability Scores | 4d6, drop the lowest |
| Advantage / Disadvantage | roll 2d20, keep higher / lower |
Cheat the DM's Screen
Quick Rules Reference
Difficulty Classes
The Six Abilities
Know Your Status Effects
Common Conditions
Blinded
Can't see; attacks against have advantage, yours have disadvantage.
Charmed
Can't attack the charmer; they have advantage on social checks with you.
Frightened
Disadvantage while the source is in sight; can’t willingly move closer.
Grappled
Speed becomes 0; ends if the grappler is incapacitated.
Poisoned
Disadvantage on attack rolls and ability checks.
Prone
Melee attacks against have advantage; ranged have disadvantage.
Restrained
Speed 0; attacks against have advantage; disadvantage on DEX saves.
Stunned
Incapacitated, can't move, auto-fails STR & DEX saves.
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App Support
Using Legend Roller
Turn the Cheat-Sheet Into Taps
Every roll above can become a saved macro — attack, save, initiative, or 4d6-drop-lowest. The User Guide walks you through it.
Open the User GuideCommunity & Resources
Exchange tips with fellow adventurers and explore the best D&D tools, generators, and communities on the web.
Browse ResourcesCommon Queries